game cover, rendered entirely in monospace text characters on a near-black background (#0a0e14). A dense character grid (~100x50) where a lone hooded father figure stands small in the lower third, built from darker gray glyphs (#5a5f6a), body language defeated, head bowed, one hand half-raised against the rain. Heavy two-layer rain made of falling characters: dim far layer ('.' and ''' in #2a3442) and brighter near layer (vertical '|' and '/' strokes in #46536a), all slanted by wind drift, falling THROUGH the scene in smooth streaks. A single lightning flash lights the whole grid from above: every character's brightness lifted, the sky region rendered in lighter blue-gray (#1a2029), illuminating one single wolf paw print in the mid-distance, printed in dark characters (#4a5568) on the wet ground, claws visible. Faint blood-tint undertone (#7a2e2e) in a few ground characters near the bottom edge, almost subliminal. In the far background, the dark silhouette of a treeline in vertical '|' and '!' glyphs, and the tiny warm glow of one porch light far behind him, the only warm pixels in the image (#e8dcc8, extremely small). Title text "THE LONG RAIN" in large monospace ASCII/banner letters across the top third, cold gray-blue (#8a93a6), letters slightly eroded, missing a few character-strokes like rain has worn them away. No other text. Mood: grief, dread, stillness inside a storm. High contrast between flash-lit characters and darkness. Nothing cute, nothing heroic, no wolf visible, no child visible.

game cover, rendered entirely in monospace text characters on a near-black background (#0a0e14). A dense character grid (~100x50) where a lone hooded father fi…

@wisesamurai741

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